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  • Build 260 Released!



    http://unknownworlds.com/ns2/build-260-live-on-steam/

    Balance

    Whips will now unroot when teleported by a shift (Won’t attach instantly anymore after a use of Echo)
    Reduced drifter turn speed
    Mucous membrane now heals a maximum of 65 (down from 104) per application, depending on target armour
    Reduced heal wave effectiveness by 15%
    Reduced whip slap range by 1 meter
    Reduce drifter armour to 20, from 80 (increased health to compensate)
    Stormcloud will now affect drifter turn rate slightly

    Fixes

    Fixed mouse over sound randomly being played as gorge
    Fixed missing goowallnode.model file not found error causing consistency failures
    Fixed a rare issue where backspace could mess up the server browser when bound to chat
    Fixed bug causing communication status icons to be offset from a player
    Fixed bug causing view model to spazz out when stomped/stunned
    Fixed Exosuit damage effects remaining on screen while spawning
    Fixed red command structure icons showing when in a Gorge Tunnel with hints on
    Fixed bug allowing bots to move around while evolving/spawning
    Fixed console spam under normal conditions when playing with bots
    Fixed exosuit claw not leaving a decal when hitting world geometry/props
    Fixed death messages being cut off in the kill feed
    Fixed a missing hookup preventing female marine sprint sounds from playing
    Fixed Skulk Xenocide sound continuing to play if the player dies before a successful Xenocide
    Fixed bug causing a script error when ‘spawn alien’ or ‘create alien’ was typed in console
    Fixed the leaf clipping through the wall in the main menu
    Fixed black void on the right of the screen in the main menu
    Fixed Shift’s not having flinch animations when damaged
    Fixed file not found errors when loading a map
    Fixed Lerk’s not having emissive properties
    Fixed Lerk’s not being highlighted in Alien vision
    Fixed dropship being highlighted in Alien vision
    Fixed bug where a mature bombard whip would damage you twice when slapping you

    Improvements

    Tweaked MAC build construct effect frequency to prevent excessive material loading
    Added missing communication status icons offset for Onos and Fade, so they are no longer at model origin
    Increased minimum distance-from-observatory to allow a marine to be beaconed (reduces instances of failure to beacon, and beaconing within the same room)
    When spawning a clog, it will now spawn the correct model depending on your Gorge variant
    Adding missing caustics effects to the main menu
    Added waterfall sound effect to the main menu
    Reduced excessive tree sway in the main menu
    Contamination icon will now look like Contamination (win.)

    SDK

    Fixed hotloading of textures

    Other

    Fixed a bug causing a failure of the playtesting GUI to refresh on report rejection

    Tram

    Generated new pathing mesh
    Generated new reflection maps

    Biodome

    Fixed some pathing mesh issues.
    Fixed structures going under glass platforms in Atmosphere Exchange
    Cleaned up commander view in Platform, Alley, West Corridor and Bamboo Pass
    Generated new reflection maps

    Refinery

    Fixed bugs in pathing mesh
    Fixed a few flickering textures

    Veil

    Fixed some glass to be reflective biodome glass
    Fixed signs near sub sector to use the correct names
    Hid all the steam particle effects from the Commander view.
    This article was originally published in forum thread: Build 260 Released! started by Seb

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