• News

    by Published on 28-02-2014 12:33 PM

    Season 2 of the AusNS2 league is well underway with some intense and fanstastic gameplay coming from all teams so far. As it stands, both envy and hello are tied at the top of the leaderboard on 8 points each, closely followed by RaZe, The Bottom End, and Gorge of Nazareth. However, with 8 rounds remaining, anything is possible. Team Tummy, who are the newest clan on the scene may easily be lulling everyone into a false sense of security and be bringing out their big tums in the middle of the tournament.

    This season, there is a massive battle occuring in the low-mid tier of the league, meaning that many of new teams are getting to experience many close rounds to fight their way to the top. This weeks match of Numero Onos vs Aus looks to be cracker, and will be a close match for sure that could go anyones way. Team Intent vs Gorge of Nazareth also poses to be another interesting game. You can find a full write up of community memeber nezz's predictions here.

    However, one of the biggest matchs this week, and probably for the season, is happening this Sunday at

    Hello vs Envy
    9pm AEDT | 2am PST | 11am CET

    It is sure to be a whopping clash between some of the best players in Aus. If philogl manages not to get stuck under any stairs, we should be in for some close rounds. This match will be cast, and we post an update on that shortly.

    You can also find the replay of this week's match between The Bottom End vs Team Tummy cast by Philogl & Jekt here:
    Good luck to all teams this week, and may the gorge be with you. Always.
    by Published on 20-02-2014 12:45 AM

    This weekend, the top four teams in the NS2WC from Europe and America will be duking it out live in the ESL studio in cologne for the coveted title of world champions.

    Whilst the only Australian team, Ascension, didn't manage to make the semi-finals (falling short to Godar in the quarter finals), the event should still be great to watch. You can catch the cast live at at 3am AEDT Sunday morning

    The Teams:Godar, Saunamen, Legendary Snails, Titus Gaming

    There are rumours that Titus have been practicing very hard and I am personally looking forward to their match against Suanamen. What games are you guys looking forward to? Who do you think will be in the finals? Who will win?

    by Published on 15-02-2014 12:02 PM

    Fixed “name” console command not working with spaces in names
    Fixed bug where a bad value in the options file for the player skin would cause the menu to stop functioning
    Fixed aliens sometimes not being able to hear distress beacon sound
    Fixed sounds cutting out on Skulks and Fades
    Fixed lifeform name being hidden behind the lifeform icon in the Alien buy menu
    Fixed some structures not immediately destroying collision when destroyed (most prominent with Resource Towers)
    Fixed power nodes not blinking red on minimap when being attacked
    Fixed requestweld console bind not working for Exosuits
    Fixed progress bar for Aliens having a tiny piece of texture being where it shouldn’t in the top of the progress bar
    Fixed players being able to see the enemy commander on scoreboard
    Fixed mouse wheel events always being blocked in unpredicted code when mouse cursor is visible
    Fixed room name on hud not updating when the game first starts
    Fixed being able to use commander interface while menu is open
    Fixed voice chat being stuck on when entering a Command Structure
    Fixed alien buy menu Fade description
    Fixed Armories giving health while stunned
    Fixed main menu tip video layer being behind the tip videos content page.
    Fixed tip videos not hiding when you close the training page.
    Fixed bug in main menu with MouseIn / MouseOut events not handled properly
    Added NS2WC emblems (Available in the Steam Store)
    Added NS2WC emblem stat tracking
    Added Organised play system (Organised play in main menu)
    Added subtle highlight to Steam friends nameplates and minimap icons
    Added ammo bars for the Marine Commander to nameplates
    Added low light graphics quality option (Thanks to Mendasp and Dragon for helping)
    Added random team console bind. j3 or jointeamthree in the console
    Added a new vote which tries to balance teams using previous round and hive stats
    Added previous menu theme back into the files under “sound/NS2.fev/main_menu_old”
    Added option to precache extra files. Default to ‘Off.’ (Allows you to balance load times against your desire to avoid early game hitching)
    Added queuing for servers with reserved slots in server browser. You can attempt to join the server if you think you can (i.e. you have a reserved slot)
    Added numerical values and input for sliders in options menu
    Added next / previous weapon keybind to main menu options
    Added evolve last upgrades keybind
    Added ability to unbind/clear keybinds
    Added interface sounds
    Added open/close fade animation to GUI’s on right side of menu (news box, logo, Reinforcement/store buttons)
    Added fade effect when opening credits
    Added line wrapping for long text chat messages
    Implemented option description tooltips
    Rearranged server browser tabs (all game modes are now grouped up on the left side)
    Added microphone input volume bar colours, which change based on input intensity
    Server list and chat font size now resizes for really small screen resolutions
    Consistency checking now uses a much faster algorithm which in many cases may decrease loadtimes
    Drastically reduced network traffic generated by scoreboard updates
    Optimized cloaked effect
    Reduced hitching when opening pages in the menu
    Player outlines now work in first person for neutral spectators
    Inactive/unbuilt structures appear now in a darker color on the minimap
    Observatories will now reveal nearby cysts on the minimap
    Rookies are now always highlighted green on the scoreboard
    Muting a player will now also mute voice requests (like need ammo / medpack)
    Removed Drifter icon from tech map
    Made unavailable color very slightly darker to provide better differentiation between unbuilt grey color
    Increased weight of exclusive Female Marine Shadow badge taunt from 3% to 8%
    Increased max chat length to 120 from 80
    Remove skill ranking from main menu and scoreboard
    News ticker now opens in Steam Overlay for improved experience
    Smoother catpack view effect in dark areas (No more black oval when in dark places)
    Doors now open from further away for fast moving players to compensate for the speed of the player
    Moved HUD detail option to general options tab
    Added MouseWheelUp and MouseWheelDown as separate keys to bind (note for modders: InputKey.MouseZ is no longer being used)
    Added InputKey.None to allow clearing of bindings
    Added Client.GetIsSteamFriend(steamId)
    Added GUIHoverTooltip for providing tooltips offset from mouse cursor when hovering over something
    Added mapinfo console command to print out information like light and prop count to console
    Added MultiCheckbox form type which allow to have more than just true/false values
    Added console command chattime <number> to set how long chat messages display on screen. Must be at least 3 seconds.
    Changed profiler to use Left and Right key since old keybinds didnt work well with other keyboard layouts
    Added ControllerMixin:SetIgnorePlayerCollisions(time)
    Added client side loadtime console output
    Removed Cooked Mesh console output
    Fixed out of memory condition on Linux Kernel 3.12
    Fixed fatal error message box on Linux machines that didn’t have GTK
    Added gather_server tag in ServerConfig.json
    Send Commander time to Hive
    Lighting optimisations, approximately 200 lights removed
    Removed 2 glass sections in Falls to reduce render calls
    Moved Condensers power node away from Filtration
    Improved occlusion in Falls and Alley
    Fixed gap in Gallery
    Cleaned up commander view in Falls.
    Repositioned Condensers and West Route power node.
    Hole fixes
    Removed center rail on Triad stairs
    Pathing fixes in Maintenance
    [Note - There is a game-critical bug in Docking, and we recommend not playing it in 263. It will be fixed in 264.]
    Added additional vents to Ballcourt, Maintenance and Junction
    Reduced clutter around Maintenance RT
    Enlarged the space around Departures techpoint
    Fixed some CommanderInvisible around Departures
    Fixed the train in Departures not playing
    Slightly increased travel time to Maintenance through Courtyard
    Smoothed out movement in Flight Control
    Minor cosmetic fixes
    Fixed bad collision in Dome
    Removed buggy cable bundle from Logistics->South Tunnels connection.
    Fixed Removed some unneeded collision geometry in Conduit
    Fixed pathing in Extraction
    Fixed gaps in location entities
    Fixed some unconnected pipes
    Fixed death trigger entities in lava falls
    Rotated smelting RT 180 degrees
    Fixed some flickering textures
    Smoothed out stairs in Falls Approach

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