Announcement

Collapse
No announcement yet.

Build Notes

Collapse
  •  
  • Filter
  • Time
  • Show
Clear All
new posts

  • Build 273 Live on Steam!

    Build 273 Live on Steam!



    http://unknownworlds.com/ns2/build-273-live-steam/

    Hot off the heels of Build 272, we are happy to bring you our first update of 2015. We closed out 2014 with a bang, two months of sales bringing all sorts of new and old players back to NS2 and we have been retaining a good number of them. Thank you!

    While these last few patches have been smaller they have also introduced some great new stability and efficiency to NS2. We continue to work on this and...
    See more | Go to post

  • Build 272 Live on Steam!

    Build 272 Live on Steam!



    http://unknownworlds.com/ns2/build-272-live-steam/ A very Merry Gorgemas to you! With the holiday all around us it wouldn’t be fair to not be festive in the depths of space too. Build 272 has been a monster to get out, and it nearly didn’t happen. So as always special thanks to all the folks at UWE and our many programmers and playtesters on the CDT. Below is a run down of what you’ll find in this patch, we hope you’ll enjoy. Now for a little update on where we are going. ...
    See more | Go to post

  • Build 267 Released!

    Build 267 Released!

    From http://unknownworlds.com/ns2/build-267-released/



    Natural Selection 2 Build 267 is now live on Steam! This build has been a labor of love from those who have worked on it. The CDT (Community Dev Team) has expanded both in members and scope in this, the latest patch for NS2. It’s possibly the biggest patch in months and we’re all very excited and proud of it. We hope you enjoy what will hopefully be a smoother and more enjoyable NS2 experience. There’s new graphica...
    See more | Go to post

  • Dropship Update 263 Released!

    Dropship Update 263 Released!





    Changelog:...
    See more | Go to post

  • Build 262 and Eclipse Released

    Build 262 and Eclipse Released

    Return to Eclipse in Natural Selection 2
    http://unknownworlds.com/ns2/return-to-eclipse-2/



    Eclipse Gameplay Trailer


    Eleven years ago, Eclipse was one of the original Natural Selection battlefields. Tight corridors, multiple Hive spawns, iconic rooms, Eclipse was one of the greatest maps ever made for the original Half-Life mod.


    Marine Start
    Now, we can all return to Eclipse. Painstakingly recreated, the map is ...
    See more | Go to post

  • Build 261 Released!

    Build 261 Released!

    Build 261 is here, it is sweet, and it wants your attention. Like 260, 261 is a collaboration between UWE’s very own Andi and the infinitely energetic volunteer SamusDroid. There are three stand out features: Improved collision, commander keybinds, and reduced early game hitching. Whenever a player hits something in the environment, an approximation of their model is used to calculate the appropriate physical response. Games do this because calculating physics for an entire player model would be t...
    See more | Go to post

  • Build 260 Released!

    Build 260 Released!



    http://unknownworlds.com/ns2/build-260-live-on-steam/

    Balance Whips will now unroot when teleported by a shift (Won’t attach instantly anymore after a use of Echo) Reduced drifter turn speed Mucous membrane now heals a maximum of 65 (down from 104) per application, depending on target armour Reduced heal wave effectiveness by 15% Reduced whip slap range by 1 meter Reduce drifter armour to 20, from 80 (increased health to compensate) Stormcloud will now affect drifter turn rate...
    See more | Go to post

  • Build 259 Released on NS2 1 Year Anniversary

    Build 259 Released on NS2 1 Year Anniversary



    http://unknownworlds.com/ns2/natural...r-anniversary/

    Changelog:

    Fixes Fixed crash in the animation system Fixed Biomass UI and tech map sometimes not showing tooltip info for Commanders Fixed Marine HUD health bar appearing corrupted when leaving Command Station at low health Fixed script error preventing an unbuilt Gorge Tunnel entrance from being consumed when a third one is being built Fixed Webs blocking bullets and projectil...
    See more | Go to post

  • Build 258 Released!

    Build 258 Released!



    http://unknownworlds.com/ns2/build-2...live-on-steam/


    FIXES Fixed bug allowing Marines to place Mines on Webs Fixed bug where a Gorge Tunnel exit was usable until the Infestation completely receded Fixed a script error when the web request for Hive data fails Fixed the depth test not being properly set in D3D9 on the first rendered frame Fixed bug where shadows and ambient occlusion effects would be rendered incorrectly after a device reset in D3D9 Fixed ...
    See more | Go to post

  • Build 256 Released

    Build 256 Released



    Improvements
    Reduced input latency with all renderers Hooked up missing hatch effects for the Hive Improved Commander marquee selection logic Drifters now inherit selection state from the Egg they hatched from Cleaned up Alien tech map UI Added a background color for the tech map UI for better visibility Added additional error messages for cases when D3D9 fails to initialize Added the Steam Runtime and instructions on how to run the dedicated server on Linux to the dedicated server...
    See more | Go to post
There are no articles in this category.
 
  • Filter
  • Time
  • Show
Clear All
new posts
Please log in to your account to view your subscribed posts.

article_tags

Collapse

There are no tags yet.

Latest Articles

Collapse

  • Build 273 Live on Steam!
    by Seb


    http://unknownworlds.com/ns2/build-273-live-steam/

    Hot off the heels of Build 272, we are happy to bring you our first update of 2015. We closed out 2014 with a bang, two months of sales bringing all sorts of new and old players back to NS2 and we have been retaining a good number of them. Thank you!

    While these last few patches have been smaller they have also introduced some great new stability and efficiency to NS2. We continue to work on this and...
    23-01-2015, 05:12 PM
  • Build 272 Live on Steam!
    by Seb


    http://unknownworlds.com/ns2/build-272-live-steam/ A very Merry Gorgemas to you! With the holiday all around us it wouldn’t be fair to not be festive in the depths of space too. Build 272 has been a monster to get out, and it nearly didn’t happen. So as always special thanks to all the folks at UWE and our many programmers and playtesters on the CDT. Below is a run down of what you’ll find in this patch, we hope you’ll enjoy. Now for a little update on where we are going. ...
    19-12-2014, 11:51 AM
  • Build 267 Released!
    by Seb
    From http://unknownworlds.com/ns2/build-267-released/



    Natural Selection 2 Build 267 is now live on Steam! This build has been a labor of love from those who have worked on it. The CDT (Community Dev Team) has expanded both in members and scope in this, the latest patch for NS2. It’s possibly the biggest patch in months and we’re all very excited and proud of it. We hope you enjoy what will hopefully be a smoother and more enjoyable NS2 experience. There’s new graphica...
    06-08-2014, 03:55 PM
  • Dropship Update 263 Released!
    by Zimoi




    Changelog:...
    15-02-2014, 12:02 PM
  • Build 262 and Eclipse Released
    by Spider
    Return to Eclipse in Natural Selection 2
    http://unknownworlds.com/ns2/return-to-eclipse-2/



    Eclipse Gameplay Trailer


    Eleven years ago, Eclipse was one of the original Natural Selection battlefields. Tight corridors, multiple Hive spawns, iconic rooms, Eclipse was one of the greatest maps ever made for the original Half-Life mod.


    Marine Start
    Now, we can all return to Eclipse. Painstakingly recreated, the map is ...
    20-12-2013, 11:20 AM
  • Build 261 Released!
    by Seb
    Build 261 is here, it is sweet, and it wants your attention. Like 260, 261 is a collaboration between UWE’s very own Andi and the infinitely energetic volunteer SamusDroid. There are three stand out features: Improved collision, commander keybinds, and reduced early game hitching. Whenever a player hits something in the environment, an approximation of their model is used to calculate the appropriate physical response. Games do this because calculating physics for an entire player model would be t...
    04-12-2013, 01:27 PM
Working...
X