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Build 247 Released!

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  • Build 247 Released!



    Features

    Added Server Details window to the server browser
    Added “server name” field to server browser filters
    Added filter tabs in server browser
    Added history tap to server browser
    Added in game voting system (change map, kick player, reset round)
    Added Quick Switch key (default V) to switch to last chosen weapon
    Improvements

    Password prompt window will now join a server when pressing enter
    Added key bindings for “Vote Yes” and “Vote No”
    Limit pistol fire rate to 10 bullets per second (thanks matso, xDragon)

    Fixes

    Fixed bug causing multiple order sounds to play in a row (build order for example)
    Fixed problem with marquee selection not being prevented / canceled when performing another action like dropping medpacks
    Fixed problem where enemy players could differentiate between normal eggs and gestating aliens
    Fixed bug causing the last character in chat to not be sent when the chat message is at the maximum length

    Editor

    Entity selection wasn’t aware of the layer lock mode
    Added ability to drag layers in the layer list to reorder them
    Fixed crash when creating lines along edges of existing face
    Added a “Commander Invisible” parameter to Cinematics to hide certain cinematics from Commanders
    Added “CommanderInvisibleVents” group for vents that should be hidden for Commanders but that should display on minimaps

    SDK

    The SoundInfo tool now generates soundinfo files for wav files
    Fixed issue where Lua-style single line comments containing Lua keywords could break the profiler
    Added Client.GetServerPlayerDetails() function to retrieve information about players on a server after a call to Client.RequestServerDetails()
    Added Client.GetModDetails() function

    Veil

    Reworked exit from Pipeline to The Dome
    Added new corridor between The Dome and Y-Junction
    Removed 45 degree corridor from Skylights
    Added crates in East/West Junction
    Removed one of the glass panes in West Junction
    Columns in Cargo are hidden from Commander view
    Added cover in The Dome
    Removed the ladder access to The Dome
    You can now build behind the RTs in Nanogrid
    Reduced the pipeline power node influence to just the main room, and extended the utility location to cover those areas
    Extended the geometry behind the pipeline resource node and rotated the node so that skulks and marines can fit behind and around it

    Mineshaft

    Fixed a stuck spot in Cave

    Descent

    Shifted energy flow to the east, in the place of the piperoom next to silo
    Moved Energy Flow Resource node to the bottom corner of the room
    Added new location “fluid transfer” to offset the changes to energy flow(adds a new power node so this area can be used as a staging point)
    Widened all the vents so skulks can pass each other
    Modified monorail vent to be less confusing and reduce travel time
    Added cover to fabrication hive
    Added cover to Hydroanalysis hive
    Removed some cover from monorail tech point and pushed the wall by the tech point back
    Added some boxes in gravity control so skulks cant hide on top of the tunnel as easily
    Commander invisible vents should now be visible on the minimap
    Gravity control rings should no longer be visible to the commander

    • Jekt
      #29
      Jekt commented
      Editing a comment
      wat no i still wnt to play with you seb

    • Seb
      #30
      Seb commented
      Editing a comment
      Originally posted by Jekt
      wat no i still wnt to play with you seb
      YAY we can votekick each other all day long.

    • Raven
      #31
      Raven commented
      Editing a comment
      Vk'ing the admin ftw.
    Posting comments is disabled.

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