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Build 241 Released

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  • Build 241 Released


    Improvement
    • Added super-sampling when generating reflection cube maps to improve quality.

    Balance
    • Increased Babbler run speed from 5 to 7.

    Fix
    • Fixed bug that prevented an Alien from evolving if they had Babblers attached to themselves.
    • Eliminated uninitialized data when sending packets with strings less than the maximum length (may cause problems with some firewall rules)
    • Fixed exploit which allowed Gorge tunnels to be build outside of the map.
    • Fixed bug which caused Skulks to lose all their momentum instantly when touching the ground.
    • Fixed bug where mines were ignoring damage falloff.
    • Fixed bug where Alien attacks got blocked by attached Babblers.
    • Fixed bug where fullscreen windowed mode forced vsync on.
    • Changed the maxfps console command to only allow values above 30 FPS to prevent exploitation

    Optimization
    • Reduced overhead of isa method.
    • Improved server performance.
    • Reduced the cost of updating entities in the query manager.

    • Rocky
      #3
      Rocky commented
      Editing a comment
      Woot can't wait to try it this weekend.
      No more babbler trollin!

    • The Flying Fish
      #4
      The Flying Fish commented
      Editing a comment
      crouching means babblers jump over you instead of hitting you when they attack. you're welcome

    • Rocky
      #5
      Rocky commented
      Editing a comment
      Still think they need some work, they are pretty useless currently.
      Great way for Marines to score points! yay.
    Posting comments is disabled.

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