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Build 256 Released

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  • Build 256 Released



    Improvements


    Reduced input latency with all renderers
    Hooked up missing hatch effects for the Hive
    Improved Commander marquee selection logic
    Drifters now inherit selection state from the Egg they hatched from
    Cleaned up Alien tech map UI
    Added a background color for the tech map UI for better visibility
    Added additional error messages for cases when D3D9 fails to initialize
    Added the Steam Runtime and instructions on how to run the dedicated server on Linux to the dedicated server installation


    Optimization

    Reduced the overhead of setting up shader constants in D3D9
    Old Umbra Clouds will get cleaned up when a new one is created nearby
    Fixed 80ms hitch on the server when a player connects due to compressing file names for consistency checking
    Improved the speed of compiling COLLADA models
    Reduced memory usage for storing model indices (saves about 16 MB on ns2_summit)
    Removed skinning information from Models is memory that don’t use it (saves 4 MB on ns2_summit)
    Fixed choppy performance in D3D11 fullscreen mode


    Balance


    Gorge Tunnels no longer require a research


    Fixes


    Fixed bug where vsync would be enabled in OpenGL on startup regardless of the value set in the options
    Fixed bug preventing request voice overs from working in some cases
    Fixed Whip Bombard triggering a Bile Bomb sound which wasn’t get cleaned up properly
    Fixed wrong effect for Spores showing up for Aliens
    Fixed bug where leaving an Exosuit and re-entering it could sometimes disable armor upgrades for that player
    Fixed bug where suicides counted as a kill in the score board
    Fixed Railgun cooldown display being imprecise
    Fixed Shade Ink ability not triggering any sound effect
    Fixed Whips resetting their position when Echoed while having an active move order
    Fixed structures being able to “move under ground” while being Echoed
    Fixed some pathing issues with Crags, Shades, and Shifts
    Fixed entities being able to create multiple obstacles on the pathing mesh
    Fixed alien structures not pushing each other away after teleported with Echo
    Fixed ARC impact effect sometimes not being visible to the Alien Commander
    Fixed most explosive weapons / abilities ignoring friendly units with friendly fire enabled
    Skulks no longer lose leap while being alive
    Fixed alive Fades losing Shadow Step when last Shade is killed
    Fixed alive Onos losing charge when last Crag is killed
    Fixed Skulks being able to unlock leap without having the required upgrade
    Fixed inconsistency with burning Whips and Hydras sometimes being able to attack
    Whips display now correctly the stop command while moving
    Fixed land sound effect being suppressed while sneaking when moving at higher speeds
    Fixed weapon pickup priority not working properly
    Fixed Biomass progression for the next level in the Alien tech map UI
    Fixed tech map UI sometimes showing the wrong tech tree to the player
    Fixed Commander automatically attacking own Hive / Command Station when logging out
    Fixed Crags being able to heal when they are already dead
    Fixed bug causing newly spawned MACs to be visible on the minimap for Alien team players
    Fixed script error caused by an Exo stomping an egg that the Alien Commander was researching into a lifeform egg
    Fixed bug causing “Danger music” to sometimes keep playing when it should have stopped
    Fixed main menu Twitter feed
    Fixed issue where D3D9 would not properly limit the number of frames in flight on the GPU to reduce input latency
    Fixed bug causing the Steam overlay to pop up while connecting to a server in some cases by accidentally clicking the store buttons on the main menu before joining
    Fixed old versions of mods not being properly removed on Linux
    Fixed bug where config files could not be written from Lua on Linux
    Fixed mouse buttons 4, 5 and 6 not being recognized on Linux
    Fixed bug where the game would not choose a valid resolution on start-up if the default resolution wasn’t supported by the device
    Changed the game to always use the en_US locale to eliminate issues with string generation in Lua
    Female voice overs now work correctly while in an Exosuit
    Fixed issue where props from one map wouldn’t be removed from memory when going to a new map

    Editor


    Level autosaving speed improved


    Biodome


    Lighting optimisations in many areas, approximately 300 lights removed.
    Various other performance optimisations.
    Added Alex’s glass containers in Analysis and integrated his carousel changes into Seeding.
    Cleaned up commander view in some areas.
    Patched up nav mesh on tech point in Falls.
    Removed flickering face in Analysis.

    • spawneh
      #4
      spawneh commented
      Editing a comment
      Full-screen windowed still borked.

    • NSAuroN2
      #5
      NSAuroN2 commented
      Editing a comment
      Ish ut nao?

    • Ghosthree3
      #6
      Ghosthree3 commented
      Editing a comment
      Yep.
    Posting comments is disabled.

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