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  • Build 251 Change Log

    Build 251 Change Log

    Added queued orders (hold shift to queue orders on Drifters, MACs, etc)
    Added ‘Cystem’ for placing multiple cysts at once

    Reduced Flamethrower damage by 18%
    Reduced Minigun damage by 20%
    Reduced Grenade Launcher splash radius by 20%
    Reduced Cyst auto build time by 2 seconds
    Cysts can no longer be built by Drifters and and only 1 per Hive will auto construct (Gorges can still use heal spray on them)
    Reduced Babbler hitbox size to make it fit the actual model size better

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  • Build 250 Released

    Build 250 Released

    Build 250 has been released, incorporating the massive changes that have evolved (hah, get it?) out of Sewlek's Balance Mod. This is probably the biggest change to the game since beta days, and should shake things up a bit. A full list of changes is below.

    • reduced harvester cost to 8 (since you pay for cysts and drifters now)
    • drifters can now clear marine ghost structures
    • removed medpack CD from marine commander UI (marines have now a pickup delay)
    • removed vision obscuring effect of gorge spit
    • fixed GL not dealing full damage on direct hit
    • reduced exo armor to 280, down from 400
    • increased exo armor upgrade to 45, up from 40
    • changed puncture player damage scalar to 1.5 (was 1.25)
    • reduced phase tech and observatory cost to 10 t.res (were 15)

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  • Build 249 Released

    Build 249 Released

    Build 249 is out and it promises a whole host of performance increases thanks to community member fsfod, as well as some map changes and polish. Check out the changelog below.

    LuaJIT now used by the Client and Server for increased performance (Thanks fsfod!) Grenades are now predicted and updated in the shooters world Improved the look of the vote menu (Thanks Agiel!) ...
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  • Build 247 Released!

    Build 247 Released!


    Added Server Details window to the server browser
    Added “server name” field to server browser filters
    Added filter tabs in server browser
    Added history tap to server browser
    Added in game voting system (change map, kick player, reset round)
    Added Quick Switch key (default V) to switch to last chosen weapon
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  • Build 246 Released

    Build 246 Released

    Build 246 has been released! Patch notes below:


    Added the ability to check consistency on files that don’t exist on the server through a precomputed hash file

    Fixed crash when a script error occurred and a variable on the Lua call stack contained a printf-style string Fixed bug where activating a mod and clicking the “restart” button could result in some files from the previously active mod still remaining in use Fixed issue where the Builder did not detect new files being added to a directory for auto-building C Clients can use the kill command only once every second to prevent spam Fixed damage numbers not appearing in first person spectate Fixed diagonal traces of railgun and parasite being wider than intended (Thanks Matso!) Fixed burning enemies not generating damage numbers ...
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  • Build 244 released - Update - Build 245 Released as hotfix

    Build 244 released - Update - Build 245 Released as hotfix


    Reduced extractor death and Spikes tracer effect intensity.
    Distress beacon sound has no longer a distance restriction.

    Added capturing of dump information from the TechSupport.exe tool if NS2.exe is running.
    Clicking an already selected hot group will cause the view to jump to the units position.

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  • Build 242 Released - UPDATE - Build 243 Released As Hotfix

    Build 242 Released - UPDATE - Build 243 Released As Hotfix

    · Fixed issue where video cards with small amounts of off-board memory would unload textures unnecessarily. · Optimized lighting shaders. · Optimized occlusion culling rasterization using SIMD. · Infestation is no longer derived from entity and produces less network traffic. · Multi-threaded effect updating....
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  • Build 241 Released

    Build 241 Released

    • Added super-sampling when generating reflection cube maps to improve quality.

    • Increased Babbler run speed from 5 to 7.

    • Fixed bug that prevented an Alien from evolving if they had Babblers attached to themselves.
    • Eliminated uninitialized data when sending packets with strings less than the maximum length (may cause problems with some firewall rules)
    • Fixed exploit which allowed Gorge tunnels to be build outside of the
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  • Gorgeous Build 240 Change Log

    Gorgeous Build 240 Change Log

    Gorgeous is out, and we have our hot little hands on the change log!

    • Railgun Exosuit now available at Prototype Lab. Explodes things.
    • Gorges may now spawn Babbler eggs, which hatch into Babblers!
    • Gorges may now create Gorge Tunnels
    • Bait Balls – Direct babblers by flinging it at enemies of friendlies
    • New map: Descent
    • New contextual help system, ‘TipVids.’
    • Insight Spectator System Mk 2 – Redesign and interface overhaul.
    • First Person Spectating
    • Damage decals
    • Reflections
    • Refraction effects
    • New alien cloaking effects
    • New main menu background scene

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Latest Articles


  • Build 273 Live on Steam!
    by Seb

    Hot off the heels of Build 272, we are happy to bring you our first update of 2015. We closed out 2014 with a bang, two months of sales bringing all sorts of new and old players back to NS2 and we have been retaining a good number of them. Thank you!

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    by Seb

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    20-12-2013, 11:20 AM
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