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  • New Shadow Lifeforms and Eclipse Teaser for NS2 1 Year Anniversary

    New Shadow Lifeforms and Eclipse Teaser for NS2 1 Year Anniversary





    Along with an updated build, there have been some updates to the Shadow Reinforcement Package.

    Shadow Lerk


    Shadow Gorge


    As well as this, UWE teased a new map; Eclipse.
    ...
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  • Build 259 Released on NS2 1 Year Anniversary

    Build 259 Released on NS2 1 Year Anniversary



    http://unknownworlds.com/ns2/natural...r-anniversary/

    Changelog:

    Fixes Fixed crash in the animation system Fixed Biomass UI and tech map sometimes not showing tooltip info for Commanders Fixed Marine HUD health bar appearing corrupted when leaving Command Station at low health Fixed script error preventing an unbuilt Gorge Tunnel entrance from being consumed when a third one is being built Fixed Webs blocking bullets and projectil...
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  • Build 258 Released!

    Build 258 Released!



    http://unknownworlds.com/ns2/build-2...live-on-steam/


    FIXES Fixed bug allowing Marines to place Mines on Webs Fixed bug where a Gorge Tunnel exit was usable until the Infestation completely receded Fixed a script error when the web request for Hive data fails Fixed the depth test not being properly set in D3D9 on the first rendered frame Fixed bug where shadows and ambient occlusion effects would be rendered incorrectly after a device reset in D3D9 Fixed ...
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  • NS2 World Championship

    NS2 World Championship




    Press release:



    AusNS2.org is proud to be supporting the staff and teams in what should be an absolutely amazing tournament for players around the world. If you would like more information, or would like to support the tournament head to www.naturalselection2.com/championship/ or www.gofundme.com/ns2worldchampionship. This is a fantastic opportunity for players here in Australia and we are very excited to see how it unfolds!...
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  • AusNS2 League - Round 4 Predictions

    AusNS2 League - Round 4 Predictions

    Map Veil
    Veil is by far the most different / non-standard map in NS2. All other competitive maps; summit, tram, biodome, descent have a middle section which provides fast access to all techpoints / RT locations. Veil is the exception to this rule, instead of providing a central position with fast access to all tech points / RTs, it provides a double res point but is difficult for marines to hold / engage. Additionally nano grid is a very far distance from west / topo. Aliens have 4 se...
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  • 500 Members! A thank you from the AusNS2 Team.

    500 Members! A thank you from the AusNS2 Team.



    Today, we hit 500 registered members on our forums. Our growth and mateship as a community has been exceptional. As a player base, devoted to a single game that for a lot of us is more than just a game, we have been through a lot. Good and bad. At one point, we had one active Australian team. Now we have 10. We know it as well as you know it; friendships, dedication and passion are all things that we pride ourselves on when we think and talk of this community.

    So we wanted
    ...
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  • New Twitter Handle to Follow! @AusNS2Official

    New Twitter Handle to Follow! @AusNS2Official



    Hey guys,

    If you have Twitter and want to keep up with the latest in AusNS2 happenings, give the new AusNS2 twitter profile a follow.

    twitter.com/AusNS2Official

    I will be active on this feed as well as bonage, posting about streams and other events coming up in the scene.

    Hopefully this can be one of the places where we can focus announcements and more as well as this sub-forum.

    Stay tuned!

    Seb...
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  • AusNS2 League - Week 3 matches

    AusNS2 League - Week 3 matches



    Coming up this week on AusNS2:

    Round 3 League matches on Biodome

    lord mayor vs 50 Shades of Awesome Sun Sep 29 at 7:00 pm AEST

    RaZe vs ascension Sun Sep 29 at 8:00 pm AEST

    Numero Onos. vs Neptunium | Sun Sep 29 at 9:00 pm
    AEST

    -----------------
    Early Round 4 League matches on Veil

    Snx vs RaZe Thurs Sep 26 at 9:00 pm AEST

    ------- Catch all the action live here...
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  • Build 256 Released

    Build 256 Released



    Improvements
    Reduced input latency with all renderers Hooked up missing hatch effects for the Hive Improved Commander marquee selection logic Drifters now inherit selection state from the Egg they hatched from Cleaned up Alien tech map UI Added a background color for the tech map UI for better visibility Added additional error messages for cases when D3D9 fails to initialize Added the Steam Runtime and instructions on how to run the dedicated server on Linux to the dedicated server...
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  • AusNS2 League Season One Begins

    AusNS2 League Season One Begins

    The AusNS2 League Season 1 has begun! If you head over to the league page you'll be able to see current standings, this week's schedule and indeed the schedule for the rest of the league. We've got 9 teams signed up and in the running, so it should be a great competition! Note that since we have an odd number of teams, each week one team has a bye. We're also still clarifying a couple of rules but these will be entered before any games are played and changes announced. There is one important ...
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