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  • Clash of the Clans - AusNS2 Pre-League Tournament

    Clash of the Clans - AusNS2 Pre-League Tournament




    Following the success of MF's Draft Tournament that is still currently in progress, AusNS2.org is pleased to announce the:

    CLASH OF THE CLANS pre-league tournament!
    Does your clan have what it takes to be the best in Australia? Does your clan have the best bhop skillz, or the best aimbots? With the incoming brand spanking new AusNS2 League system edging closer to release later in the year, we thought we'd let you guys duke it out and see w...
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  • MF's Draft Tournament - Round 1 Wrap Up & Next Round Information

    MF's Draft Tournament - Round 1 Wrap Up & Next Round Information


    Round 2 Schedule:

    Sunday 21st July
    • Round 4: 05:00 PM – 06:00 PM - Veil
    • Round 5: 06:00 PM – 07:00 PM - Summit

    Results From Round 1:
    Round 1 Videos:
    Bus Drivers vs Midgets - Round 1 - 80 Minute Round
    Bus Drivers vs Midgets - Round 2

    Facebook Stalkers vs Midgets - Round 2
    Victorious Secret vs Brown Town - Round 1
    Victorious Secret vs Brown Town - Round 2
    ...
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  • MF's Draft Tournament Update

    MF's Draft Tournament Update



    After a successful drafting process and a few scrims to set things off, the teams for MF's Draft Tournament have been selected. In case you couldn't partake in the tournament but still wanted to watch it, don't worry, we have you covered.

    Most of the tournament will be streamed on the AusNS2.org twitch channel.

    Again, the dates are as follows:

    Sunday 5:00 PM – 9:00 PM 14th July 2013 & Sunday 5:00 PM – 10:00 PM 21st July 20131
    Hope to ...
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  • MF's Draft Tournament - Sunday 14th July 2013

    MF's Draft Tournament - Sunday 14th July 2013



    Draft Date: 8:00 PM Thursday 11th July 2013
    Tournament Date: Sunday 5:00 PM – 9:00 PM 14th July 2013 & Sunday 5:00 PM – 10:00 PM 21st July 2013

    Welcome to my Draft Tournament. For those of you not familiar with a DT, you will signup by following the link below and be added to a pool of players. At 8:00PM Thursday, captains will select one-by-one their draft team until they have a team of 8. On Sunday, you will play the other draft teams once and team with the mo
    ...
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  • Build 250 Released

    Build 250 Released



    Build 250 has been released, incorporating the massive changes that have evolved (hah, get it?) out of Sewlek's Balance Mod. This is probably the biggest change to the game since beta days, and should shake things up a bit. A full list of changes is below.
    BALANCE

    • reduced harvester cost to 8 (since you pay for cysts and drifters now)
    • drifters can now clear marine ghost structures
    • removed medpack CD from marine commander UI (marines have now a pickup delay)
    • removed vision obscuring effect of gorge spit
    • fixed GL not dealing full damage on direct hit
    • reduced exo armor to 280, down from 400
    • increased exo armor upgrade to 45, up from 40
    • changed puncture player damage scalar to 1.5 (was 1.25)
    • reduced phase tech and observatory cost to 10 t.res (were 15)

    ...
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  • Sewlek's Balance Test Cup

    Sewlek's Balance Test Cup



    This weekend, the NSL is hosting the first rounds of the Balance Test Cup.

    Snx have entered and will be representing Australia to the world! AusNS2 will be streaming all games they're playing in. It should be a great weekend to watch the future of competitive NS2. Times below are, as ever, subject to change.

    Snx vs Rage! - Score: 4-0 Part 1 Part 2 Part 3
    Snx vs Onslaught - Score: 4-0 Watch here!
    Snx vs Evolved Ones
    ...
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  • Build 249 Released

    Build 249 Released



    Build 249 is out and it promises a whole host of performance increases thanks to community member fsfod, as well as some map changes and polish. Check out the changelog below.

    Improvements
    LuaJIT now used by the Client and Server for increased performance (Thanks fsfod!) Grenades are now predicted and updated in the shooters world Improved the look of the vote menu (Thanks Agiel!) ...
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  • Build 247 Released!

    Build 247 Released!



    Features

    Added Server Details window to the server browser
    Added “server name” field to server browser filters
    Added filter tabs in server browser
    Added history tap to server browser
    Added in game voting system (change map, kick player, reset round)
    Added Quick Switch key (default V) to switch to last chosen weapon
    ...
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  • Build 246 Released

    Build 246 Released



    Build 246 has been released! Patch notes below:

    Features

    Added the ability to check consistency on files that don’t exist on the server through a precomputed hash file

    Fix
    Fixed crash when a script error occurred and a variable on the Lua call stack contained a printf-style string Fixed bug where activating a mod and clicking the “restart” button could result in some files from the previously active mod still remaining in use Fixed issue where the Builder did not detect new files being added to a directory for auto-building C Clients can use the kill command only once every second to prevent spam Fixed damage numbers not appearing in first person spectate Fixed diagonal traces of railgun and parasite being wider than intended (Thanks Matso!) Fixed burning enemies not generating damage numbers ...
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  • Build 244 released - Update - Build 245 Released as hotfix

    Build 244 released - Update - Build 245 Released as hotfix



    Change

    Reduced extractor death and Spikes tracer effect intensity.
    Distress beacon sound has no longer a distance restriction.


    Feature
    Added capturing of dump information from the TechSupport.exe tool if NS2.exe is running.
    Clicking an already selected hot group will cause the view to jump to the units position.

    ...
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