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  • Build 242 Released - UPDATE - Build 243 Released As Hotfix

    Build 242 Released - UPDATE - Build 243 Released As Hotfix



    Optimization
    · Fixed issue where video cards with small amounts of off-board memory would unload textures unnecessarily. · Optimized lighting shaders. · Optimized occlusion culling rasterization using SIMD. · Infestation is no longer derived from entity and produces less network traffic. · Multi-threaded effect updating....
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  • AusNS2 Live

    AusNS2 Live



    Hello, my name is elodea and today I’m here to talk to you about a very important topic. You may have noticed the flashing red circle occasionally appearing next to the stream button, as seen below. This signifies the next step within the AusNS2 community - live streaming of NS2 matches!

    ...
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  • Build 241 Released

    Build 241 Released


    Improvement
    • Added super-sampling when generating reflection cube maps to improve quality.

    Balance
    • Increased Babbler run speed from 5 to 7.

    Fix
    • Fixed bug that prevented an Alien from evolving if they had Babblers attached to themselves.
    • Eliminated uninitialized data when sending packets with strings less than the maximum length (may cause problems with some firewall rules)
    • Fixed exploit which allowed Gorge tunnels to be build outside of the
    ...
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  • Gorgeous Build 240 Change Log

    Gorgeous Build 240 Change Log


    Gorgeous is out, and we have our hot little hands on the change log!

    Added
    • Railgun Exosuit now available at Prototype Lab. Explodes things.
    • Gorges may now spawn Babbler eggs, which hatch into Babblers!
    • Gorges may now create Gorge Tunnels
    • Bait Balls – Direct babblers by flinging it at enemies of friendlies
    • New map: Descent
    • New contextual help system, ‘TipVids.’
    • Insight Spectator System Mk 2 – Redesign and interface overhaul.
    • First Person Spectating
    • Damage decals
    • Reflections
    • Refraction effects
    • New alien cloaking effects
    • New main menu background scene

    ...
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  • 'Gorgeous' Trailer Released!

    'Gorgeous' Trailer Released!

    Stop the presses: The Gorgeous trailer has arrived. Babblers, Railguns, Gorge Tunnels; all are on show and looking...gorgeous. Check it out below!



    We also have a bunch of screenshots from the content patch. See them all here....
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  • 'Gorgeous' Australian Release Time Anounced

    'Gorgeous' Australian Release Time Anounced

    Unknown Worlds have just confirmed via Facebook that Gorgeous will be release in Australia on MARCH THE 1ST AT 10:00AM AEDT. Gentlemen (and ladies) - prepare your gorge tunneling equipment! (legs).

    ...
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  • What's New & What's Next

    What's New & What's Next

    Now that the dust has settled from our forums upgrade, I thought I'd put together a little summary of both new features, and what we're looking at implementing next. ...
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  • 'Gorgeous' Release Date Announced For 28th of Feb!

    'Gorgeous' Release Date Announced For 28th of Feb!



    Build 240 or 'Gorgeous' has been slotted in for a February 28th release. It is being marketed as a free DLC, which hopefully means it's packed full of content. You can see the full post by UWE here.

    Some of the key new features coming are:
    • Rail guns on the exosuits
    • Gorge tunnels
    • The new map 'Descent'
    • Updates to the spark engine, including the addition of reflections.
    There have also been talks of balance changes, but we will wait until release before comm...
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  • Welcome to the New AusNS2 Website!

    Welcome to the New AusNS2 Website!



    Welcome to the new AusNS2 website!

    As you can see we are now using vBulletin as our forum software. We’ve decided to make the move as it will allow us more versatility in the future. Taz has been hard at work behind the scenes coding up a storm!

    As we have just completed a migration to new forums software, existing users will be required to manually reset their password via email in order to log in. You can reset your password
    here. If you have any...
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