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NSL Summer Cup #1 Signups open

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  • NSL Summer Cup #1 Signups open

    To help get teams going for the upcoming season in september, we have opened the signups for the NSL Summer Cup #1. The cup will be held at the 9th-18th of August and the signups will be open until the 5th of August. This cup is open for every region of the world and if enough teams from a region signs up, they will be grouped together and play the cup isolated. If there are enough teams from a region to make several groups, then the groups will be based on level. We aim for groups of 6, so expect at least 5 games during the week(ends). All your group games must be finished before the finals at sunday the 18th. As usual, any reschedules must be reported in the match comments by both teams, so we know both teams looked at the match and agreed on a time.

    Note: The cup has been expanded to last for two weekends including the weekdays in between.

    Sign your team up here Link
    Last edited by swalk; 28-07-2013, 06:42 AM.

  • #2
    This tournament begins during the 2nd week of our Clash of the Clans Pre-League Tournament (august 11th). I suspect the only Aus team you may see enter is SnX 1.

    Comment


    • #3
      We'll see.

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      • #4
        noone is forcing you to sign up and play bonage.
        /l、
        (゚、 。 7
        l、 ~ヽ
        じしf_, )ノ [GK]

        Comment


        • #5
          Originally posted by Gamerkatze View Post
          noone is forcing you to sign up and play bonage.
          Bonage was not being confrontational, he was just pointing it out. The majority of teams won't have time to do both, and will be preferencing the AusNS pre-league tournament over NSL.

          From the signups page it's clear no Australian teams have signed up yet, though evidently the Koreans think they'll have time for both. That's some dedication.

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          • #6
            Originally posted by Taz View Post
            Bonage was not being confrontational, he was just pointing it out. The majority of teams won't have time to do both
            Yes, this is what was implied.

            Originally posted by Taz View Post
            evidently the Koreans think they'll have time for both. That's some dedication.
            dw they'll make a gorge tunnel from one tourney to the other :P

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            • #7
              Originally posted by bonage View Post
              Yes, this is what was implied.



              dw they'll make a gorge tunnel from one tourney to the other :P
              If they just do base rushes then they'll have time for both... 3 min per round, can knock over a handful of matches within 30 minutes!

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              • #8
                summer cup balance change mod by blind --- thoughts?

                http://steamcommunity.com/sharedfile.../?id=167865507


                Balance.lua

                kHarvesterCost = 8 => 12
                kWhipCost = 10 => 20
                kShotgunTechResearchCost = 20 => 10
                kGorgeCost = 5 => 10
                kGorgeEggCost = 7 => 15
                kGorgeUpgradeCost = 2 => 0
                kUmbraShotgunModifier = 0.64 => 0.75 (same as Bullet)
                kBabblerCost = 1 => 3


                BalanceHealth.lua

                kSkulkHealth = 70 => 60
                kBabblerHealth = 30 => 10
                kBabblerArmor = 5 => 0


                AlienTeam.lua

                self.techTree:AddResearchNode(kTechId.Umbra, kTechId.BioMassThree, kTechId.None, kTechId.AllAliens)
                =>
                self.techTree:AddResearchNode(kTechId.Umbra, kTechId.BioMassFour, kTechId.None, kTechId.AllAliens)

                (means umbra needs 2nd hive to research)

                Comment


                • #9
                  Certainly interesting, we will have to wait and see how games turn out.
                  AusNS2 Admin, CDT Member

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                  • #10
                    I believe in Blind.

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                    • #11
                      Fades are a big problem, solution is to nerf everything else!

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                      • #12
                        Yeah. Some dumb changes. Desperate attempt to get some marine wins on the board.

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                        • #13
                          people seem to forget if fades were nerfed as as individual lifeform they'd be fucking shit and unfun to play as

                          Comment


                          • #14
                            Originally posted by spawneh View Post
                            Fades are a big problem, solution is to nerf everything else!
                            Fades are a problem, but not because of the fade itself, it's the rest of the game around it that let's it be OP.

                            Comment


                            • #15
                              Fades are fine individually health and mobility wise. Too easy to manage energy though.

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