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ahahahahahahahahahhahaha......fuck.
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Step 1. Don't let Flayra design a game
Step 2. Make it playable on average computer hardware
Step 3. Don't enforce limiting and stale mechanics into a game to display an engines lighting and texture capabilities.
Step 4. Ensure all units are enjoyable to play as, but more importantly play against.
Step 5. Allow players to be able to see your game.Last edited by Jekt; 26-04-2013, 01:34 AM.
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QUOTE (Flayra @ Jan 4 2013, 02:11 AM) »
Another problem my be celerity and how hard it is to hit anything that's moving so quickly. I tried to address this in the beta by having celerity only work outside of combat (ie, have it slowly increase and let you get between rooms quickly, but stop working once you take damage or attack). Most people didn't seem to like that concept though, so it was changed. Maybe it's a culprit now?
Step 87. The Game designer should play the game.
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I'm not sure about this, but isn't there some way to utilise the GPU to do things the CPU would normally do? If so, they should take some of the less intensive loops and stick them on the GPU, yeah this might absolutely kill the game for people with shit graphics cards, but everyone with a GPU from the last 3 years will get better fps as their CPU isn't required to work as hard.
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Does the spark engine even have any advantages over other engines? I mean, Cryengine 3 looks beautiful and runs better on low end hardware.
And now they are using it for external applications not related to gaming.
http://www.youtube.com/watch?v=PpBiExHoaz8AusNS2 Admin, CDT Member
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Maybe they could work on making their lua shit less fucking slow instead of trying to tart up the graphics in their engine. Surely there's ways they can send some of the workload off to other cpu cores or whatever. It will never be as fast as native code but there should be a fair bit of performance they could wring out of it yet.
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From what I've read they're converting the lua to luaJIT which has significant improvements in processing speed.
http://luajit.org/performance_x86.html
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