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  • #31
    Originally posted by Scatter View Post
    -Overview map needs to be rotated 90 degrees clockwise so viaduct is at the top, so that my brain can reconcile it with ns1.
    please



    red room relo yeeee

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    • #32
      New version of ns2_nothing has been published which includes a major update to Viaduct and a Viaduct North based on feedback.









      NS1: @lPh@+OmEg@
      NS2: Kalopsia

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      • #33
        looks great.

        I'm with slayar with the 90 degrees rotation of the map :S.

        Just not used to it coming from ns1

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        • #34
          Played the new version for the first time today. It's nice! A lot more open now although I do kinda miss the bad old days of cramped hell. But yeah new changes = pretty fun map.

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          • #35
            Hey mate, played on the map today. Just thought I'd let you know that in north silo a fade cannot fit under that walkway. Not sure if that's a feature or not but Fades may get stuck trying to get a marine under there.

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            • #36
              Hey Kalopsia, I was playing today on an american server on your map and an onos got stuck in the Viaduct vent. I've taken some screenshots for you to see.

              http://cloud-4.steamusercontent.com/...B5673E70E74A8/

              http://cloud-4.steamusercontent.com/...332BDA7F9D97D/

              http://cloud-4.steamusercontent.com/...3EA8F64E0BA3F/

              It appears the onos can get in through the viaduct side but because of the drop once inside he cannot get out. I'm positive this is not meant to be a feature.

              (Oh and FYI Kart lost his fade trying to get out of silo north by going under that walkway i mentioned fades wont fit in)

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              • #37
                Much appreciate the feedback guys. I will focus on the fixing those issues in the next 2 weeks as I'm away this weekend.

                p.s sorry about the lost higher lifeforms :P
                NS1: @lPh@+OmEg@
                NS2: Kalopsia

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                • #38
                  Hey mate, I found another... the areas underneath transport an onos can fall down there with no way out except a gorge tunnel.

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                  • #39
                    Originally posted by Conker View Post
                    Hey mate, I found another... the areas underneath transport an onos can fall down there with no way out except a gorge tunnel.
                    Thanks mate. Yeah I need to rework that room to fix that, haven't thought of a design just yet unfortunately.
                    NS1: @lPh@+OmEg@
                    NS2: Kalopsia

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