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  • Kalopsia
    replied
    Originally posted by Conker View Post
    Hey mate, I found another... the areas underneath transport an onos can fall down there with no way out except a gorge tunnel.
    Thanks mate. Yeah I need to rework that room to fix that, haven't thought of a design just yet unfortunately.

    Leave a comment:


  • Conker
    replied
    Hey mate, I found another... the areas underneath transport an onos can fall down there with no way out except a gorge tunnel.

    Leave a comment:


  • Kalopsia
    replied
    Much appreciate the feedback guys. I will focus on the fixing those issues in the next 2 weeks as I'm away this weekend.

    p.s sorry about the lost higher lifeforms :P

    Leave a comment:


  • Conker
    replied
    Hey Kalopsia, I was playing today on an american server on your map and an onos got stuck in the Viaduct vent. I've taken some screenshots for you to see.

    http://cloud-4.steamusercontent.com/...B5673E70E74A8/

    http://cloud-4.steamusercontent.com/...332BDA7F9D97D/

    http://cloud-4.steamusercontent.com/...3EA8F64E0BA3F/

    It appears the onos can get in through the viaduct side but because of the drop once inside he cannot get out. I'm positive this is not meant to be a feature.

    (Oh and FYI Kart lost his fade trying to get out of silo north by going under that walkway i mentioned fades wont fit in)

    Leave a comment:


  • Conker
    replied
    Hey mate, played on the map today. Just thought I'd let you know that in north silo a fade cannot fit under that walkway. Not sure if that's a feature or not but Fades may get stuck trying to get a marine under there.

    Leave a comment:


  • Mod
    replied
    Played the new version for the first time today. It's nice! A lot more open now although I do kinda miss the bad old days of cramped hell. But yeah new changes = pretty fun map.

    Leave a comment:


  • fleas
    replied
    looks great.

    I'm with slayar with the 90 degrees rotation of the map :S.

    Just not used to it coming from ns1

    Leave a comment:


  • Kalopsia
    replied
    New version of ns2_nothing has been published which includes a major update to Viaduct and a Viaduct North based on feedback.









    Leave a comment:


  • Slayar
    replied
    Originally posted by Scatter View Post
    -Overview map needs to be rotated 90 degrees clockwise so viaduct is at the top, so that my brain can reconcile it with ns1.
    please



    red room relo yeeee

    Leave a comment:


  • Kalopsia
    replied
    Map has been updated:


    - Fixed ladders in transport
    - Fixed vent between Silo and Silo North
    - Secret room stuff

    Leave a comment:


  • Kalopsia
    replied
    Originally posted by kid View Post
    I know it may seem pedantic but having names which are unique and single-word is good.
    Yeah I agree. Will start looking at a few new names over the weekend.

    If you have any suggestions feel free to throw them my way.

    - - - Updated - - -

    Map has been updated:


    - Added grates at the top of Silo
    - Reworked vent from Silo to South Silo
    - Renamed Viaduct and Silo South/North rooms - removed the word access.

    Leave a comment:


  • kid
    replied
    Originally posted by Kalopsia View Post
    Yeah happy to change them around. I already did that to a few of the names on the right hand side of the map, but left the left side untouched for the time being. I figured players would call them out as Viaduct South, etc anyway.
    I know it may seem pedantic but having names which are unique and single-word is good.

    Leave a comment:


  • LadAussie
    replied
    glad to see it gone, that insta-kill in a tech room saw me kill more than one high life form by accident.

    Leave a comment:


  • Kalopsia
    replied
    Originally posted by Mod View Post
    I'm keen to give it a spin. Hey I was thinking that a few names on the left side are all a bit samey or feel too long to say repeatedly so if we could come up with alternate names for those viaduct or silo access' it'd be great.
    Yeah happy to change them around. I already did that to a few of the names on the right hand side of the map, but left the left side untouched for the time being. I figured players would call them out as Viaduct South, etc anyway.

    Leave a comment:


  • Mod
    replied
    I'm keen to give it a spin. Hey I was thinking that a few names on the left side are all a bit samey or feel too long to say repeatedly so if we could come up with alternate names for those viaduct or silo access' it'd be great.

    Leave a comment:

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