Changelog
Revision 2 changes (15/02/2014):
- Sloop vents now working properly
- Unblocked CC mini room
- Added new vent from CC mini room to core access. CC mini room no longer redundant
- Power sub powernode repositioned so you can't cover the core access entrance
- Repositioned CC crates slightly
- Added trash can in sloop to help with walljump chaining
- Repositioned poles in keyhole to help walljump chaining
- Removed glass windows outside marine exit
- Blocked other teleporter room
Revision 1 changes (12/02/2014):
- Major scrubbing and cleaning
- Opened up gen mon
- Opened up triad
- Opened up some tight entrances
- Semi functional vents in sloop
- Blocked teleporter
- Moved triad crates to other side
- Many crates dead
- Powersub mini room blocked off
- CC mini room blocked off
Most crates gone, although power sub and core access still going to be a problem as double ramping that is beyond my puny mapping skill (hitting the delete key).
Will probably have to add a fucking crate back to t-junction or something. See how it plays first.
Workshop link
Gallery link
Ausns2 thread link
Revision 2 changes (15/02/2014):
- Sloop vents now working properly
- Unblocked CC mini room
- Added new vent from CC mini room to core access. CC mini room no longer redundant
- Power sub powernode repositioned so you can't cover the core access entrance
- Repositioned CC crates slightly
- Added trash can in sloop to help with walljump chaining
- Repositioned poles in keyhole to help walljump chaining
- Removed glass windows outside marine exit
- Blocked other teleporter room
Revision 1 changes (12/02/2014):
- Major scrubbing and cleaning
- Opened up gen mon
- Opened up triad
- Opened up some tight entrances
- Semi functional vents in sloop
- Blocked teleporter
- Moved triad crates to other side
- Many crates dead
- Powersub mini room blocked off
- CC mini room blocked off
Most crates gone, although power sub and core access still going to be a problem as double ramping that is beyond my puny mapping skill (hitting the delete key).
Will probably have to add a fucking crate back to t-junction or something. See how it plays first.
Workshop link
Gallery link
Ausns2 thread link
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